Build For Jack & Jill, Not Larry & Sergey
This is going to be a little bit more of a technical post, but it has everything to do with the "normal" web user, who represents 99% of all users. One of the things in the web world that you will notice is the theme of the latest "technology trends". In 2010, the hot trends are location-based apps (like Foursquare, Gowalla, Loopt, Yelp, Brightkite, etc.,) as well as "flash-based" marketing deals (Groupon, Gilt Groupe plus thousands of others). Trends are very cool because the media is on your side, investors are willing to put in money and you can make a lot of money very quickly.
The reality, however, is that trends come and go. In any other industry, we call them 'fads' (pet rocks?). Most of the technology companies that are building for trends will lose out, just because they can't build big enough fast enough. It is a winner take all field. And very often, when it comes to trends, the first-mover (Groupon, Foursquare) will end up with all of the money, all of the media and all of the talent. It is a very risky idea to build based on a trend.
Furthermore, there is a longer 'trend' that occurs in the start-up world. And that is the idea that most companies and products that you see online today have built-in limited markets. They don't believe so, but most products can only be marketed, sold and used by other technology people. In terms of Moore's chasm, they never get past the early adopter phase - and never get to see the chasm. The reason? Most products you see online are not built for Jack and Jill, they are built for the tech world.
In the journey of building Sokanu, there have been many observations that we have made. Are we far along enough to pretend we know what we are talking about definitively? Of course not. But this post is a reflection of the observations that we have made along the way.
Why do most companies fail? Take your pick of a number of reasons. Lack of funding? Weak team? Poor marketing techniques? Unable to scale? Not finding product/market fit? Sure, these are all very common reasons why a product won't take off. But more often than not, it comes down to a simple idea.
Solve A Real Problem
There are millions of problems on this planet, some bigger than others. This is what defines your market size. The more people with a problem = the bigger your market. The issue lies when you don't solve a problem whatsoever. It's tough to build a company without a mission. When you are building with Jack & Jill in mind, you can think of their needs rather than what's 'cool'. Jack & Jill probably only use around seven websites on average (see Reid Hoffman's Start-up School Talk), and you can guarantee that those seven include: 1.Google 2.Facebook 3.Youtube 4.Hotmail 5.Wikipedia 6.Other 7.Other. Not a lot of room is there? That is not to say that these are the only websites they visit, these are just ones they frequent.
When you solve a real problem, things can become a lot easier. Releasing a product that actually helps people solve their problem (where there is no solution) will cover up many mistakes. People will be willing to overlook mediocre design, some missing features, some bugs, etc... just because they need your product so much. We have always thought that a mediocre product with an unbelievable problem, can beat a great product with a mediocre problem.
A function of solving a problem comes down to the way that you present the solution. Creating a sense of culture + community is so important. And very often companies sabotage themselves because they don't treat their users properly.
Stop Treating Your Users Like Pieces Of Data
Metrics are very important in any web company (or any company for that matter). Without users/customers, you have no business. And yes, there are many ways to optimize for those users. Make your signup button red, not green, create an easy signup process, etc., But past this point, you are not dealing with data anymore. Track your users around your website all you want, but once they are in, it comes down to psychology. How does the user feel interacting with the product? I'll give you an example. I love visiting Etsy. Have I ever sold one thing? No. Am I crafty in any way? No. So why do I visit? Etsy has a great sense of design and their users are incredibly passionate. The sense of community on Etsy is what makes it tick. Does Etsy optimize their site for this experience? Or course! But they are focused on delivering positive feelings, which is what creates a great product.
Too many web companies go through this process.
- Step 1 - Acquire the user through XYZ marketing channel
- Step 2 - Figure out the cost of acquiring that user
- Step 3 - Convert those eyeballs into a signup/payment
- Step 4 - Optimize that signup into a repeat user
- Step 5 - Help that repeat user share the product (go viral)
- Step 6 - Calculate the $$$ that each user is worth
- Step 7 - Increase the value per user through XYZ
- Step 8 - Repeat
Very data-driven, very methodical, and very smart. This is the way to optimize your product, if you are a large company. When you have a user-base of 100 million people, optimize away. You have created a product that people need and they are comfortable with it. So all you are doing is making the product better based on your results.
But what about a fresh company? Why do we apply the same method? Take a look at the image below from Steve Blank.

Every product is broken into life-cycles , and each cycle acts differently. In the last cycle (company) the method I described above makes sense. But when building for Jack & Jill, you are in the first cycle. And you need to compete in another way.
Compete On The Intangibles
If data is the weapon of choice for large companies, emotion is the weapon for small companies. Solving a real problem and optimizing your product for the solution is the best thing you can do. These two things only lead to one result, and that is to create the best possible experience for the user. If you optimize your design, culture and community around the needs of your users, you can have a fighting chance in the beginning. In order to become one of those seven sites that we talked about earlier, you need to make the user feel good when they come to your site. And Jack & Jill will feel good about a totally different site than Larry & Sergey. Just remember who your market is.
Designing (this means visually, structurally and copy-wise) for Jack & Jill is not easy to do. Creating persona's of your average user walking through the site takes effort. We place a large emphasis on visual design, but this is just the tip of the iceberg. Amazon (until yesterday), eBay, Wikipedia and Craigslist are not the Mona Lisa of the web, but they are massive companies. They must be structurally designed well, creating a psychological sense of "flow" for the user.
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Overall, it just comes down to creating real value for real people. If your company has a fantastic mission, people will want to follow. And if the mission provides a solution to a great problem, you are off to an amazing start.


